Ultimate Motion DesignUMD v0.10.0
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Sound and music

A motion piece is judged by ear as much as by eye. The plugin treats sound like picture: written in the storyboard, timed on picture events, measured, and with a licence for every file.

The four layers

  • Voice carries the message; the mix aims at −16 to −14 LUFS, voice in front.
  • Music gives energy and the cut rhythm; it ducks about 9 dB under the voice and ends on the end card (umd mix --backtime).
  • Effects make events physical: an arrival, a click, a reveal. Two to five marked moments per 30 s, not one sound per move.
  • Room tone is a very low air bed, so a pause never sounds like a dropout.

Listen to the palette

umd sfx <kind> makes these sounds with FFmpeg: nothing to download, no licence to track, the same file for the same settings. Vary --dur, --seed and --gain so a repeated sound does not read as stock.

  • umd sfx whoosh0.8 s

    a move across the frame, a transition; peak on the arrival frame

  • umd sfx swipe0.3 s

    a quick slide, a card flick, a UI swipe

  • umd sfx riser2 s

    tension into a reveal; ends exactly on the hit frame

  • umd sfx impact1.2 s

    the hero moment, a logo landing, a hard cut on a beat

  • umd sfx subdrop1.5 s

    weight under an impact or a scene change, felt more than heard

  • umd sfx click0.04 s

    a cursor press, a toggle, a key

  • umd sfx tick0.05 s

    a counter step, a clock, a list item appearing

  • umd sfx pop0.12 s

    a bubble, an icon or a badge appearing

  • umd sfx chime1 s

    a success state, a notification, a gentle end

  • umd sfx shimmer1.6 s

    sparkle on a premium reveal, light passing over glass

  • umd sfx glitch0.4 s

    a digital cut, an error, a tech transition

  • umd sfx roomtone5 s

    a quiet air bed under silence, so a pause never sounds like a dropout (raised 22 dB here so you can hear it)

Which sound on which event

On screenSoundTiming
An element slides or entersswipe or whooshStarts 2 to 4 frames before, peaks on the arrival
Build-up to a revealriserEnds exactly on the reveal frame
Hero moment, logo landingimpact + subdropAttack 0 to 1 frame after the picture
Tail after the revealshimmer or chimeStarts with the impact, rings over the hold
Cursor press, toggleclickOn the press frame
Icon or badge appearspopOn the first visible frame
Counter steppingtickOne per step, up to 12 per second
Digital cutglitchOver the cut

Each sound goes in the storyboard's ## Sound cues with its time; umd sync checks it lands within ±45 ms of its picture.

Find free sounds and music

umd sounds whoosh --cc0 --max 3
umd sounds get <id>
umd sounds ambient --music --limit 5

umd sounds searches Freesound and Wikimedia Commons (effects) or Jamendo (music) through Openverse, keeping only CC0, CC BY and public domain. get downloads the file as 48 kHz WAV and records the author, licence and credit line in .motion/assets.lock.json. For CC BY music the credit line goes in the description or the end credits: umd licenses lists them.

For tailored music: ACE-Step 1.5 (MIT) locally, or a MIDI score written by Claude and rendered with FluidSynth. Never chart music, tracks ripped from video platforms, or a non-commercial licence.

By project type

ProjectMusicEffects
Promo, launchLeads the edit, cuts on beatsImpacts on reveals, one riser into the hero moment
Presentation, explainerA calm bed under the voiceFew: clicks, pops, ticks on step changes
Vertical shortA hook in the first half-secondFew and punchy; captions carry the message when muted
Logo animationA 2 to 8 s stingRiser, impact, a tail ringing over the held logo
Short filmScore with silencesFoley and ambiences per place
Web pageNone by defaultShort UI sounds, off until the user turns them on
3D shotSupports the materialFoley that matches the material: glass, metal, plastic

The full guide, for the agent: references/audio/sound-design.md.